Trivia Blitz
This page is for marketers setting up a Trivia Blitz campaign. Players see one question at a time and tap an answer. You write the questions and choose whether each one is timed. Players score for every question they answer correctly, and the score shown at the end is the official one.
What you can set
Section titled “What you can set”Set these on the campaign’s Config tab.
| Setting | What it does | Allowed values |
|---|---|---|
| Questions | The questions, asked in order. | 1 to 50 |
| Prompt | The question text. | 1 to 500 characters |
| Options | The answers a player can choose from. | 2 to 6 per question, each up to 200 characters |
| Correct answer | Which option is right. It must be one of the question’s own options. | One option |
| Time each question | Turns the per-question timer on. | Off by default (untimed) |
| Seconds per question | How long players have for each question. | 3 to 120. The editor suggests 30. |
Artwork and sound
Section titled “Artwork and sound”Trivia Blitz has no image or sound slots. It uses the campaign’s branding for its colours, logo and font.
Text labels
Section titled “Text labels”Change these on the Copy & Translations tab. Text that contains numbers, such as “Question 3 of 5”, cannot be changed.
| Key | Default text | Where it shows |
|---|---|---|
loading |
Loading… | While the game loads. |
scoring |
Scoring… | After the last answer, while the final score comes back. |
result_perfect |
Perfect run. | Every question answered correctly. |
result_some |
Nice work. | Some but not all answers correct. |
result_none |
No points this time. | No answers correct. |
Rewards
Section titled “Rewards”To give a coupon for a perfect run, set the prize’s Who gets this to Players who reach a score and Score needed to the number of questions. A quiz ends on a score, not a win, so Only players who win is not offered for it. See Rewards.
Choosing winners
Section titled “Choosing winners”Use Highest score, the default for this game. Many players may get every question right, so pick a tie-break: Earliest entry wins rewards the first players to finish, and Random among tied entries draws among everyone on the top score.