Snow Trail
This page is for marketers setting up a Snow Trail campaign. Players ride one or more tracks back to back. The track scrolls at a steady speed, and players steer up and down with the on-screen arrows, the arrow keys, or by holding above or below the rider. Blocks of ice and cracks in the ice end the run on contact. Ice patches push the rider up or down. Power-ups are worth points and let the rider pass through anything for a few seconds. Between tracks, a card shows where the rider is and what comes next. The score shown at the end is the official one.
What you can set
Section titled “What you can set”Set these on the campaign’s Config tab.
Scoring
Section titled “Scoring”| Setting | What it does | Allowed values |
|---|---|---|
| Points per power-up | What each power-up is worth. | 1 to 1,000. Default 10. |
| Power-up protection | How long, in seconds, a power-up lets the rider pass through hazards. | 1 to 15. Default 5. |
Tracks
Section titled “Tracks”A campaign has 1 to 10 tracks, ridden in order in a single play. A crash ends the run.
| Setting | What it does | Allowed values |
|---|---|---|
| Track name | The track’s name. | 1 to 80 characters |
| Card message | Shown on the card before this track starts. | Up to 240 characters |
| Duration | How long the track lasts, in seconds. | 15 to 180. New tracks start at 45. |
| Speed | How fast the track scrolls, in screens per second. 0.4 is gentle, 0.9 is fast. | 0.2 to 1.5. Default 0.4. |
| Power-ups | How many power-ups appear. These set the best possible score. | 1 to 60 |
| Obstacles | How many blocks of ice appear. | 0 to 180 |
| Ice cracks | How many cracks appear. A crack ends the run unless the rider is powered up. | 0 to 30. Default 1. |
| Ice patches | How many slippery patches appear. They push the rider but do not end the run. | 0 to 30. Default 2. |
| Map image | An image shown on the track’s card. | Optional |
Obstacles and ice cracks together can be at most the track’s duration in seconds minus 4. A 45-second track fits 41. The editor tells you if a track is too crowded.
Artwork and sound
Section titled “Artwork and sound”Set artwork under Artwork on the Config tab. One set of artwork is used on every track, and every slot is optional.
| Slot | Type | What it is | When left empty |
|---|---|---|---|
| Sky | Image | Far scenery, repeated across the screen and scrolled slowly. | A cold sky with a line of distant peaks. |
| Snow | Image | The snowfield the rider crosses, repeated and scrolled at track speed. | Plain snow. |
| Foreground | Image | Near drifts drawn over everything along the bottom of the screen. | Plain white drifts. |
| Rider | Sprite sheet | The rider, as a looping animation. | A simple snow bike with a rider. |
| Obstacles | Up to 4 sprite sheets | Looks for the blocks of ice, used at random along each track. | Plain blocks of ice. |
| Ice crack | Sprite sheet | The cracks that end a run. | A plain drawn crack. |
| Ice patch | Sprite sheet | The slippery patches. | A plain drawn patch. |
| Power-up | Sprite sheet | The power-ups. | A four-point star. |
Snow Trail can also play sounds: music (loops under the run), pickup,
crash, trackComplete and gameOver. Choose them in the Sounds section of the campaign’s Config tab, where
each one has a play button so you can hear it first. With the API, set them in
config.art.sounds with PATCH /v1/game-instances/{id}. With no sounds set, the game
is silent.
For how to prepare images, sprite sheets and audio, see Artwork, sprite sheets and sound.
Text labels
Section titled “Text labels”Change these on the Copy & Translations tab.
| Key | Default text | Where it shows |
|---|---|---|
loading |
Loading… | While the game loads. |
tap_to_start |
Tap anywhere to start | Before the first track. |
start_track |
Start | The button on each track card. |
steer_hint |
Steer with the arrows or the up and down keys | Under the button on the first track card. |
score |
Score | Next to the running total while riding. |
sound_on |
Sound on | The mute button while sound is playing. |
sound_off |
Sound off | The mute button once the player has turned sound off. |
track_complete |
Track complete! | When a track ends and another is coming. |
crashed |
You crashed! | When the rider hits an obstacle or falls through the ice. |
journey_complete |
Journey complete! | When the last track ends. |
scoring |
Scoring… | After the run, while the final score comes back. |
result_some |
Nice riding. | The result line when the run scored. |
result_none |
No power-ups this time. | The result line when the run scored nothing. |
Choosing winners
Section titled “Choosing winners”Use Highest score, the default for this game. Players who finish every track and collect every power-up share the top score, so pick a tie-break: Earliest entry wins or Random among tied entries.