Sky Runner
This page is for marketers setting up a Sky Runner campaign. Players choose a flight, tap to start, and steer an aircraft around the screen by dragging or with the arrow keys. Coins drift across the sky in three tiers, bronze, silver and gold, and players fly into them to collect them. The run ends when the flight’s clock runs out, and the score shown at the end is the official one.
What you can set
Section titled “What you can set”Set these on the campaign’s Config tab.
Coin economy
Section titled “Coin economy”| Setting | What it does | Allowed values |
|---|---|---|
| Bronze value | Points for a bronze coin. | 1 to 1,000. Default 10. |
| Silver value | Points for a silver coin. | 1 to 1,000. Default 20. |
| Gold value | Points for a gold coin. | 1 to 1,000. Default 30. |
| Coins per second | How often a new coin appears. | 1 to 10. Default 2. |
| Coin travel time | How long a coin takes to cross the screen, in seconds. Longer gives players more time to reach it. | 1 to 20. Default 4.2. |
Flights
Section titled “Flights”A campaign has 1 to 20 flights. Players pick one before they play.
| Setting | What it does | Allowed values |
|---|---|---|
| Name | The flight’s name in the list players choose from. | 1 to 80 characters |
| Duration | How long the flight lasts, in seconds. | 10 to 300. New flights start at 30. |
| Bronze coins, Silver coins, Gold coins | How many coins of each tier appear during the flight. These set the best possible score. | 0 to 500 each, with at least one coin in total |
| Available from | When the flight is first offered. Leave empty to always offer it. | A date and time |
| Available until | When the flight stops being offered. | A date and time after Available from |
The What players will face panel shows the total flight time, the coins in play and the maximum score.
Artwork and sound
Section titled “Artwork and sound”Each flight has its own artwork, under Art on that flight. Every slot is optional. Apply this art to every flight copies the sky, player sprite, coins and obstacles to the other flights and leaves their landmarks alone.
| Slot | Type | What it is | When left empty |
|---|---|---|---|
| Sky backgrounds | Up to 4 images | Cross-faded in order across the flight, so the sky changes as it goes on. | A built-in sky that changes colour through the flight. |
| Landmarks | Up to 3 images | Scenery that flies past at set points in the flight. | No landmarks. |
| Player sprite | Sprite sheet | The aircraft players steer. | A simple aircraft in your accent colour. |
| Bronze, Silver and Gold coin sprite | Sprite sheet each | The coins. | Flat coin discs in each tier’s colour. |
| Obstacles | Up to 4 sprite sheets | Decoration that drifts past, such as birds. Nothing collides with them. | No obstacles. |
Sky Runner has no sound slots. For how to prepare images and sprite sheets, see Artwork, sprite sheets and sound.
Text labels
Section titled “Text labels”Change these on the Copy & Translations tab.
| Key | Default text | Where it shows |
|---|---|---|
loading |
Loading… | While the game loads. |
choose_leg |
Choose your flight | Above the list of flights. |
tap_to_start |
Tap anywhere to start | Before the flight begins. |
controls |
Drag, or use the arrow keys. | Under the game while flying. |
scoring |
Scoring… | After the flight, while the final score comes back. |
result_some |
Nice flying. | At least one coin collected. |
result_none |
No points this time. | No coins collected. |
Choosing winners
Section titled “Choosing winners”Use Highest score, the default for this game. If players can reach the maximum score, pick a tie-break: Earliest entry wins or Random among tied entries.