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Sky Runner

This page is for marketers setting up a Sky Runner campaign. Players choose a flight, tap to start, and steer an aircraft around the screen by dragging or with the arrow keys. Coins drift across the sky in three tiers, bronze, silver and gold, and players fly into them to collect them. The run ends when the flight’s clock runs out, and the score shown at the end is the official one.

Set these on the campaign’s Config tab.

Setting What it does Allowed values
Bronze value Points for a bronze coin. 1 to 1,000. Default 10.
Silver value Points for a silver coin. 1 to 1,000. Default 20.
Gold value Points for a gold coin. 1 to 1,000. Default 30.
Coins per second How often a new coin appears. 1 to 10. Default 2.
Coin travel time How long a coin takes to cross the screen, in seconds. Longer gives players more time to reach it. 1 to 20. Default 4.2.

A campaign has 1 to 20 flights. Players pick one before they play.

Setting What it does Allowed values
Name The flight’s name in the list players choose from. 1 to 80 characters
Duration How long the flight lasts, in seconds. 10 to 300. New flights start at 30.
Bronze coins, Silver coins, Gold coins How many coins of each tier appear during the flight. These set the best possible score. 0 to 500 each, with at least one coin in total
Available from When the flight is first offered. Leave empty to always offer it. A date and time
Available until When the flight stops being offered. A date and time after Available from

The What players will face panel shows the total flight time, the coins in play and the maximum score.

Each flight has its own artwork, under Art on that flight. Every slot is optional. Apply this art to every flight copies the sky, player sprite, coins and obstacles to the other flights and leaves their landmarks alone.

Slot Type What it is When left empty
Sky backgrounds Up to 4 images Cross-faded in order across the flight, so the sky changes as it goes on. A built-in sky that changes colour through the flight.
Landmarks Up to 3 images Scenery that flies past at set points in the flight. No landmarks.
Player sprite Sprite sheet The aircraft players steer. A simple aircraft in your accent colour.
Bronze, Silver and Gold coin sprite Sprite sheet each The coins. Flat coin discs in each tier’s colour.
Obstacles Up to 4 sprite sheets Decoration that drifts past, such as birds. Nothing collides with them. No obstacles.

Sky Runner has no sound slots. For how to prepare images and sprite sheets, see Artwork, sprite sheets and sound.

Change these on the Copy & Translations tab.

Key Default text Where it shows
loading Loading… While the game loads.
choose_leg Choose your flight Above the list of flights.
tap_to_start Tap anywhere to start Before the flight begins.
controls Drag, or use the arrow keys. Under the game while flying.
scoring Scoring… After the flight, while the final score comes back.
result_some Nice flying. At least one coin collected.
result_none No points this time. No coins collected.

Use Highest score, the default for this game. If players can reach the maximum score, pick a tie-break: Earliest entry wins or Random among tied entries.