Tap Reflex
This page is for marketers setting up a Tap Reflex campaign. Each round, players wait for the target to turn green and then tap it as fast as they can. A faster tap scores more. A tap before the green is a false start and scores nothing for that round. The game plays a set number of rounds, and the score shown at the end is the official one.
What you can set
Section titled “What you can set”Set these on the campaign’s Config tab.
| Setting | What it does | Allowed values |
|---|---|---|
| Rounds per game | How many times a player waits and taps. | 1 to 20. Default 5. |
| Shortest wait (ms) | The shortest wait before the target turns green. | 500 to 30,000. Default 1,200. |
| Longest wait (ms) | The longest wait before the target turns green. | 500 to 30,000. Default 3,500. |
The wait for each round is picked at random between the shortest and longest wait, so players cannot learn the rhythm. The shortest wait cannot be longer than the longest. A narrow range near 500 ms makes a twitchy game that rewards guessing the moment. A wide range makes guessing risky, because tapping early is a false start.
Artwork and sound
Section titled “Artwork and sound”Tap Reflex has no image or sound slots. It uses the campaign’s branding for its colours, logo and font.
Text labels
Section titled “Text labels”Change these on the Copy & Translations tab.
| Key | Default text | Where it shows |
|---|---|---|
loading |
Loading… | While the game loads. |
tap_to_start |
Tap anywhere to start | Before the first round. |
wait |
Wait for green… | On the target while the round counts down. |
go |
Tap! | On the target the moment it turns green. |
too_soon |
Too soon. | When a round is tapped before the green. |
scoring |
Scoring… | After the last round, while the final score comes back. |
result_some |
Quick fingers. | At least one round scored. |
result_none |
No points this time. | No round scored. |
Choosing winners
Section titled “Choosing winners”Use Highest score, the default for this game. Close scores are common, so pick a tie-break: Earliest entry wins or Random among tied entries.