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Tap Reflex

This page is for marketers setting up a Tap Reflex campaign. Each round, players wait for the target to turn green and then tap it as fast as they can. A faster tap scores more. A tap before the green is a false start and scores nothing for that round. The game plays a set number of rounds, and the score shown at the end is the official one.

Set these on the campaign’s Config tab.

Setting What it does Allowed values
Rounds per game How many times a player waits and taps. 1 to 20. Default 5.
Shortest wait (ms) The shortest wait before the target turns green. 500 to 30,000. Default 1,200.
Longest wait (ms) The longest wait before the target turns green. 500 to 30,000. Default 3,500.

The wait for each round is picked at random between the shortest and longest wait, so players cannot learn the rhythm. The shortest wait cannot be longer than the longest. A narrow range near 500 ms makes a twitchy game that rewards guessing the moment. A wide range makes guessing risky, because tapping early is a false start.

Tap Reflex has no image or sound slots. It uses the campaign’s branding for its colours, logo and font.

Change these on the Copy & Translations tab.

Key Default text Where it shows
loading Loading… While the game loads.
tap_to_start Tap anywhere to start Before the first round.
wait Wait for green… On the target while the round counts down.
go Tap! On the target the moment it turns green.
too_soon Too soon. When a round is tapped before the green.
scoring Scoring… After the last round, while the final score comes back.
result_some Quick fingers. At least one round scored.
result_none No points this time. No round scored.

Use Highest score, the default for this game. Close scores are common, so pick a tie-break: Earliest entry wins or Random among tied entries.