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Game catalogue

This page is for marketers choosing a game for a campaign. It lists every game in the catalogue, with a link to the page that covers its settings, artwork and wording.

Each plan includes a set of games. When you create a campaign, the picker shows the games your plan includes, grouped by the same categories used below. To add a game, ask whoever manages your account.

Game Category How it plays Winners are usually chosen by
Spin the Wheel Luck Players spin a prize wheel and land on a segment. Random among plays
Trivia Blitz Quiz Players answer multiple-choice questions, optionally against a timer. Highest score
Predict the Outcome Prediction Players back one outcome of a future event. Random among correct entries
Tap Reflex Skill Players wait for the target to turn green, then tap as fast as they can. Highest score
Sky Runner Skill Players fly an aircraft through a timed flight and collect coins. Highest score
Snow Trail Skill Players steer a rider across the ice, avoiding hazards and collecting power-ups. Highest score
Pop It Skill Balloons rise and players pop the ones worth points. Highest score
Teacups Skill Cards fly out of spinning cups and players grab the ones worth points. Highest score
Dodgem Skill Cars come down the road and players steer into the ones worth points. Highest score
Tile Swap Skill Players swipe tiles to make three in a row across two jars. Highest score

Every game plays with no artwork at all. To dress one in your own images and sound, see Artwork, sprite sheets and sound.

You choose how winners are picked on the campaign’s Prize & Winner Selection tab. Every completed play is one entry. There are three methods:

Method What it does
Random, equal odds Picks winners at random. Every entry has the same chance.
Random, weighted by entry Picks winners at random, with each entry’s chance set by its weight. Entries from plays all carry the same weight, so in practice this draws like equal odds.
Highest score The best scores win. For ties, you choose Earliest entry wins or Random among tied entries.

The draw can run when you press the button (Manual), as each play ends, or at a time you schedule. Every draw is recorded and can be verified.