Campaigns
This page is for marketers and campaign managers. A campaign is one game with your settings: its rules, look, wording and prize. Every campaign belongs to a channel.
Create a campaign
Section titled “Create a campaign”- Open Channels, then the channel the campaign will run on.
- On the Campaigns tab, choose New campaign.
- On Create a campaign, pick a game. Filter the catalogue with All games, Luck, Quiz, Skill or Prediction.
- Enter a Campaign name, such as “Summer giveaway”. Players never see it.
- Choose Create campaign.
The campaign opens on its Overview tab as a Draft. Players cannot see it until you activate it.
The catalogue only shows games your plan includes. If none are included, ask whoever manages your account. See Plans.
The campaign tabs
Section titled “The campaign tabs”Every campaign has the same tabs, in the order you usually set things up:
| Tab | What you do there |
|---|---|
| Overview | Activate the campaign, see where and when it runs, archive or delete it. |
| 1. Config | Set up the game itself. See Configure the game. |
| 2. Branding | Colours, logo, background and font. See Branding and copy. |
| 3. Copy & Translations | Change the words players see. See Branding and copy. |
| 4. Pre-game | The page players see before they press Play. See Pre-game page. |
| 5. Prize & Winner Selection | The prize, how winners are chosen, play limits and the live window. See Prizes and winners. |
| 6. Reward | Coupons handed out at the end of a game. See Rewards. |
| 7. Results & Telemetry | Entries, draws and rewards given out. See Results. |
The campaign’s status (draft, active, paused or archived) shows next to its name at the top of every tab.
Try it with Test play
Section titled “Try it with Test play”Test play sits at the top of every campaign page. It opens the campaign in a new tab so you can play it once, in any status, drafts included.
Test plays do not count towards play limits, draws, rewards or results.
If nothing opens, your browser blocked the new tab. Allow pop-ups for the dashboard and try again.
Activate a campaign
Section titled “Activate a campaign”- Open the campaign’s Overview tab. While it is not live, the Activation card says Not live yet.
- Choose Activate.
- In Activate this campaign?, choose Activate.
Activating checks the game setup and makes the campaign playable. If something in the setup is wrong, the dashboard says what to fix. The card then reads This campaign is live.
Your plan limits how many campaigns can be live at once across all channels.
Schedule the live window
Section titled “Schedule the live window”A campaign can have a start time, an end time, or both. Set them on the Prize & Winner Selection tab, in Channel and live window:
- Live from: when the campaign starts on its channel.
- Live until: when it stops.
Leave either empty for open-ended. Choose Save channel and window. This is saved separately from the rest of the tab.
An active campaign is only shown during its window. Two campaigns on one channel cannot overlap, so to queue the next campaign, start its window exactly where the current one ends. The Overview tab shows the result under Where and when: the Channel, the Live window, and which campaign it Hands over to.
The channel a campaign runs on is chosen when you create it. A campaign that has been played cannot move to another channel.
Hand over from a campaign that has no end date
Section titled “Hand over from a campaign that has no end date”If another campaign is live on the same channel with no end date, activating asks when to switch. Pick a time in Hand over at. The live campaign ends at that moment and this one starts at the same instant.
Pause a campaign
Section titled “Pause a campaign”The dashboard has no pause button. A campaign can be paused through the API, and then shows paused. To take a campaign out of service from the dashboard, do one of these:
- Set Live until to the time it should stop.
- Archive it (below).
- Disable the whole channel from the channel’s Settings tab.
A paused campaign shows Activate on its Overview tab to bring it back.
Archive and restore
Section titled “Archive and restore”Archiving stops a campaign being playable and keeps its entries and winners.
- On the Overview tab, under Campaign lifecycle, choose Archive.
- Confirm with Archive.
To bring it back, choose Restore. The campaign returns as a draft, so you can edit it and activate it again.
Delete a campaign
Section titled “Delete a campaign”Under Campaign lifecycle, choose Delete and confirm. This cannot be undone.
Deleting needs the Delete a campaign for good permission. See Roles.